Book of the Dead is a first-person interactive demo created by the Unity Demo Team and rendered in real time which showcases the capabilities of Unity Jan. Nach ADAM zeigt das Unity Demo Team erneut, was in der anfangs nicht so recht ernst genommenen Game Engine steckt und was diese in. Jan. Das sich gerade in der Beta befindliche Unity-Update b4 fügt der gratis Spiele-Engine einige neue Funktionen hinzu, die vor allem für.
Discussion in ' Announcements ' started by Buhlaine , Jan 16, Log in Create a Unity ID. Improved Prefab workflow includes Nested Prefabs!
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Take a peek at the patch release page. Feb 5, Posts: Their newest project, Book of the Dead, is a first-person interactive demo showcasing the capabilities of Unity for powering high-end visuals for game productions.
Buhlaine , Jan 16, Oct 13, Posts: I wonder what hardware this is running on though. And what resolution and framerate. AntonBertelsen , Jan 16, Jun 15, Posts: When are we getting access to an updated terrain engine that can actually batch modern shaded objects?
Like in this demo? KnifeMedia , Jan 16, Apr 11, Posts: The forest areas are probably the best I've seen.
Jun 12, Posts: Not sure if I was just watching a nature documentary or actual Unity real-time footage. Peter77 , Jan 17, Oct 3, Posts: Oct 5, Posts: Jun 30, Posts: But the real question is: Will anything of that be usable in Unity?
Can I buy some art assets from Asset Store, throw them into a scene, change some renderer settings, bake some GI lightmaps, press play and it will look anyway near it?
Or do I need a team of "experienced game professionals" working 2 years on a few short demo showoff sequences that will never work in a game, rewriting Unity's render pipe in the process and investing k in 'professional' art?
DerDicke , Jan 17, KnifeMedia , Jan 17, Ostwind and hippocoder like this. Many Unity users bounce from thing to thing never getting a clear answer.
The HD pipeline is heavily asset dependant, you will need great quality assets. So I think a lot of the problem is that users get sucked into Asset Store quickly and do not spend time on baseline Unity capabilities.
Dec 27, Posts: Sep 30, Posts: This demo shows the Unity's new HD Render pipeline power to build high quality scenes using high quality assets.
I hope the workflow can be as easy as it is right now with standard deferred. Looking forward to see more in depth news.
With this render capability, Unity will safely become an easy choice for more developers in the AAA quality game community.
Think it's a bit easier due to the integrated node based shader graph. DerDicke , Jan 18, May 28, Posts: I love the tree people.
I'm very interested in how the wind and foliage animation are being handled. I'm not really familiar with the Quixel store but it doesn't seem like the trees and ferns have baked animations included; is this a new wind shader?
Any chance we can get any info on the future of trees? These look way better than SpeedTree, but I'm guessing these are all hand-placed regular mesh objects and there's a lot of baking and short camera distances, probably not designed to have hundreds of them with any sort of auto-LOD or billboarding or anything?
Apr 8, Posts: Grimreaper , Jan 20, Dec 18, Posts: This weekend i watch the first time that Book of the Dead was shown, at Unite May 20, Posts: AcidArrow , Jan 21, Shizola , angrypenguin and zombiegorilla like this.
Jul 7, Posts: Also would love to see some hard surface stuff, such as a room or a courtyard, as this is much more difficult to get right IMO than photogrammetry nature assets, which tend to have very subtle and complex lighting detail already in the maps.
Billy , Jan 23, Dec 29, Posts: The key questions, to me, are "How does it perform? Someone asked this in another thread that popped up after this one, and I am interested as well They have lamented for a long time that their current Forward and Deferred paths are DX9-based, which was fine for a while but it's now become kind of difficult to optimize for the specific hardware you're looking at as they aren't doing the most effective things they could.
There are probably a lot of performance gains to be found in their release for games that need to push their visuals.
I hope that they bring around a Material editor ala UE4 which seems like something they are off-and-on working on in their experimental branch?
Can't wait for this to get released. Especially the project, I want to get my hands on this. Also, watch developers continue to fuck it up. Another maybe fun thing: I read that Unity was working with some schools on better techniques for photogrammetry https: I think games will look like this at the beginning of next gen.
I just want Unity games to run better on current consoles without requiring tons of work that a lot of Indies can't afford to put in.
Banned for trolling with an alt account Member. Sounds like Unity is improving nicely. Hoping it's just for the teaser, and the actual thing plays out better.
Mar 22, Last edited: I don't know if this requires its own thread, make one if you want but you said this is next-gen only? I wonder how close the PS4 version really comes.
Obviously not identical as the PS site says, but I imagine it could be good. Yes I did, it was the first thing I looked for, I'm not saying this isn't gameplay, all I'm saying is that I don't expect actual games to look like this.